Kudakwashe Mazikana (KUFRASHE)
> Software Engineer. Game Developer. Founder.
I architect scalable software systems and design immersive digital worlds. My work is the intersection of **technical rigor (Python, Full Stack)** and **creative output (Godot, Unity)**. I don't just write code; I build platforms and experiences that challenge the status quo.
LOCATION: HARARE, ZIMBABWE (GLOBAL REMOTE)
SKILL MATRIX: CORE CAPABILITIES
System Engineering
Digital Worlds (Gamedev)
Platform & Web
DEPLOYED ARTIFACTS & EXPERIMENTS
Catch Em Things (Flagship Game)
A polished, high-speed arcade game developed solo. This artifact demonstrates **immediate user delight** and **Godot Engine mastery** in a fully shipped product.
// PLAY IT NOW ON ITCH.IO
MAGNETIC — The Game
A physics-based 2D action-survival game built to explore unique mouse-based control schemes. This artifact showcases **Godot engine mastery** and iterative design.
// VIEW ITCH.IO LOG
CONNEKT — Social Platform
Architecture design for a scalable, user-friendly social media network. Focus on **robust backend development** and efficient data handling.
CONNECT: INITIATE HANDSHAKE
> STATUS: READY_TO_COLLABORATE
> INITIATE_EMAIL: mazikanakudakwasheg@gmail.com
> INITIATE_LINKEDIN: linkedin.com/in/kudakwashe-g-mazikana
> TRACE_SIGNAL_GITHUB: github.com/Kufrashe
> END_TRANSMISSION...